/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2019 Zeljko Tukovic, FSB Zagreb.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Application
makeWave
Group
grpMeshManipulationUtilities
Description
Make wave at top boundary patch.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "dynamicFvMesh.H"
#include "dynamicMotionSolverFvMesh.H"
#include "velocityLaplacianFvMotionSolver.H"
#include "polyPatchID.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
argList::addNote
(
"Mesh motion and topological mesh changes utility"
);
#include "addRegionOption.H"
#include "setRootCase.H"
#include "createTime.H"
#include "createDynamicFvMesh.H"
dynamicMotionSolverFvMesh& dynMsh =
refCast(mesh);
motionSolver& motion =
const_cast(dynMsh.motion());
velocityLaplacianFvMotionSolver& vlMotion =
refCast
(
motion
);
pointVectorField& pointMotionU = vlMotion.pointMotionU();
// Set motion boundary condition at top patch
word topPatchName("top");
polyPatchID topPatch(topPatchName, mesh.boundaryMesh());
if (!topPatch.active())
{
FatalError
<< "Patch name " << topPatchName << " not found."
<< abort(FatalError);
}
label topPatchIndex = topPatch.index();
const vectorField& topPatchPoints =
mesh.boundaryMesh()[topPatchIndex].localPoints();
vectorField topPatchU(topPatchPoints.size(), Zero);
scalar L = 1.0;
scalar a0 = 0.01;
forAll(topPatchPoints, pointI)
{
const scalar x = topPatchPoints[pointI].x();
topPatchU[pointI] =
vector
(
0,
a0*::cos(M_PI*x/L)/runTime.deltaTValue(),
0
);
}
fixedValuePointPatchVectorField& topPatchPointMeshU =
refCast
(
const_cast
(
pointMotionU.boundaryField()[topPatchIndex]
)
);
topPatchPointMeshU == topPatchU;
fileName meshDir = polyMesh::meshSubDir;
pointIOField points
(
IOobject
(
"points",
runTime.findInstance(meshDir, "points"),
meshDir,
runTime,
IOobject::MUST_READ,
IOobject::NO_WRITE,
IOobject::NO_REGISTER
)
);
points = vlMotion.newPoints();
Info<< "Writing points into directory " << points.path() << nl << endl;
points.write();
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //