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License
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Class
Foam::volumetricBSplinesMotionSolver
Description
A mesh motion solver based on volumetric B-Splines
SourceFiles
volumetricBSplinesMotionSolver.C
\*---------------------------------------------------------------------------*/
#ifndef volumetricBSplinesMotionSolver_H
#define volumetricBSplinesMotionSolver_H
#include "motionSolver.H"
#include "volBSplinesBase.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class mapPolyMesh;
/*---------------------------------------------------------------------------*\
Class volumetricBSplinesMotionSolver Declaration
\*---------------------------------------------------------------------------*/
class volumetricBSplinesMotionSolver
:
public motionSolver
{
protected:
// Protected data
//- Reference to the underlaying volumetric B-Splines base
volBSplinesBase& volBSplinesBase_;
//- Movement of the control points
vectorField controlPointsMovement_;
//- Number of control boxes
wordList controlBoxes_;
//- List with volumetric B-splines boxes. No overlapping is supported
mutable List> volume_;
//- Number of control boxes
label nBoxes_;
private:
// Private Member Functions
//- No copy construct
volumetricBSplinesMotionSolver
(
const volumetricBSplinesMotionSolver&
) = delete;
//- No copy assignment
void operator=(const volumetricBSplinesMotionSolver&) = delete;
public:
//- Runtime type information
TypeName("volumetricBSplinesMotionSolver");
// Constructors
//- Construct from mesh and dictionary
volumetricBSplinesMotionSolver
(
const polyMesh& mesh,
const IOdictionary& dict
);
//- Destructor
virtual ~volumetricBSplinesMotionSolver() = default;
// Member Functions
//- Return point location obtained from the current motion field
virtual tmp curPoints() const;
//- Solve for motion/ Does nothing
virtual void solve();
//- Update local data for geometry changes
virtual void movePoints(const pointField&);
//- Update the mesh corresponding to given map
virtual void updateMesh(const mapPolyMesh&);
//- Set control points movement
void setControlPointsMovement(const vectorField& controlPointsMovement);
//- Bound control points movement
void boundControlPointMovement(vectorField& controlPointsMovement);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //