/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2015-2020 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::regionSplit2D Description Splits a patch into regions based on a mask field. Result is a globally consistent label list of region index per patch face. SourceFiles regionSplit2D.C \*---------------------------------------------------------------------------*/ #ifndef regionSplit2D_H #define regionSplit2D_H #include "DynamicList.H" #include "boolList.H" #include "labelList.H" #include "indirectPrimitivePatch.H" #include "globalIndex.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward Declarations class faceZone; class polyMesh; /*---------------------------------------------------------------------------*\ Class regionSplit2D Declaration \*---------------------------------------------------------------------------*/ class regionSplit2D : public labelList { // Private Data //- Number of regions label nRegions_; // Private Member Functions //- No copy construct regionSplit2D(const regionSplit2D&) = delete; //- No copy assignment void operator=(const regionSplit2D&) = delete; public: // Constructors //- Construct from mesh and list of blocked faces regionSplit2D ( const polyMesh& mesh, const indirectPrimitivePatch& patch, const boolList& blockedFaces, const label offset = 0 ); //- Destructor ~regionSplit2D() = default; // Member Functions //- Return the global number of regions label nRegions() const noexcept { return nRegions_; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //