/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
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Copyright (C) 2022 M. Janssens
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License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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Class
Foam::processorColour
Description
Colouring processors such that no neighbours have the same colour
SourceFiles
processorColour.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_processorColour_H
#define Foam_processorColour_H
#include "MeshObject.H"
#include "lduMesh.H"
#include "lduInterfacePtrsList.H"
#include "primitiveFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class lduMatrix;
/*---------------------------------------------------------------------------*\
Class processorColour Declaration
\*---------------------------------------------------------------------------*/
class processorColour
:
public MeshObject,
public labelList
{
// Private Typedefs
typedef MeshObject
<
lduMesh,
MoveableMeshObject,
processorColour
> MeshObject_type;
// Private Member Functions
//- No copy construct
processorColour(const processorColour&) = delete;
//- No copy assignment
void operator=(const processorColour&) = delete;
protected:
// Protected data
//- Max number of colours
label nColours_;
// Protected Member Fucntions
static void walkFront
(
const lduMesh& mesh,
DynamicList