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Class
Foam::shellSurfaces
Description
Encapsulates queries for volume refinement ('refine all cells within
shell').
SourceFiles
shellSurfaces.C
\*---------------------------------------------------------------------------*/
#ifndef shellSurfaces_H
#define shellSurfaces_H
#include "searchableSurface.H"
#include "Enum.H"
#include "Tuple2.H"
#include "labelVector.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class searchableSurfaces;
/*---------------------------------------------------------------------------*\
Class shellSurfaces Declaration
\*---------------------------------------------------------------------------*/
class shellSurfaces
{
public:
// Public data types
//- Volume refinement controls
enum refineMode
{
INSIDE, // Refine all inside shell
OUTSIDE, // ,, outside
DISTANCE // Refine based on distance to shell
};
private:
// Private data
//- Reference to all geometry.
const searchableSurfaces& allGeometry_;
//- Dry-run mode?
const bool dryRun_;
//- Indices of surfaces that are shells
labelList shells_;
//- Per shell whether to refine inside or outside
List modes_;
//- Per shell the list of ranges
List distances_;
//- Per shell per distance the refinement level
labelListList levels_;
// Directional
//- Per shell any additional directional refinement
List> dirLevels_;
//- Per shell the smoothing direction
vectorField smoothDirection_;
//- Per shell the directional smoothing iterations
labelList nSmoothExpansion_;
//- Per shell the positional smoothing iterations
labelList nSmoothPosition_;
// Gap level refinement
//- Per shell, per region the small-gap level specification
List>> extendedGapLevel_;
//- Per shell, per region the small-gap level specification
List> extendedGapMode_;
//- Per shell, per region whether to allow selfProximity refinement
boolListList selfProximity_;
// Private data
//- refineMode names
static const Enum refineModeNames_;
// Private Member Functions
//- Helper function for initialisation of levels
void setAndCheckLevels
(
const label shellI,
const List>&
);
void orient();
//- Find first shell with a level higher than maxLevel
void findHigherLevel
(
const pointField& pt,
const label shellI,
labelList& maxLevel
) const;
//- Update highest min gap level
void findHigherGapLevel
(
const pointField& pt,
const labelList& ptLevel,
const label shellI,
labelList& gapShell,
List>& gapInfo,
List& gapMode
) const;
//- Find first shell with a level lower or equal to minLevel. Update
// minLevel and shell.
void findLevel
(
const pointField& pt,
const label shellI,
labelList& minLevel,
labelList& shell
) const;
public:
// Constructors
//- Construct from geometry and dictionary
shellSurfaces
(
const searchableSurfaces& allGeometry,
const dictionary& shellsDict,
const bool dryRun = false
);
// Member Functions
// Access
//- Indices of surfaces that are shells
const labelList& shells() const
{
return shells_;
}
//- Per shell, per region the small-gap level specification
const List>>& extendedGapLevel() const
{
return extendedGapLevel_;
}
//- Per shell, per region the small-gap level specification
const List>& extendedGapMode() const
{
return extendedGapMode_;
}
//- Per shell, per region whether to test for gap with same surface
const boolListList& gapSelf() const
{
return selfProximity_;
}
// Query
//- Highest shell level
label maxLevel() const;
//- Highest shell gap level
labelList maxGapLevel() const;
//- Min and max cell level for directional refinement
labelPairList directionalSelectLevel() const;
//- Find shell level higher than ptLevel
void findHigherLevel
(
const pointField& pt,
const labelList& ptLevel,
labelList& maxLevel
) const;
//- Find a shell whose minimum gap level is >= ptLevel
void findHigherGapLevel
(
const pointField& pt,
const labelList& ptLevel,
labelList& gapShell,
List>& gapInfo,
List& gapMode
) const;
//- Find a shell whose minimum gap level is >= ptLevel. gapInfo
// is (0 0 0) if no shell found
void findHigherGapLevel
(
const pointField& pt,
const labelList& ptLevel,
List>& gapInfo,
List& gapMode
) const;
//- Find first shell (or -1) with level equal or lower than ptLevel.
void findLevel
(
const pointField& pt,
const labelList& ptLevel,
labelList& shell
) const;
//- Find any shell (or -1) with higher wanted directional level
void findDirectionalLevel
(
const pointField& pt,
const labelList& ptLevel, // omnidirectional level
const labelList& dirLevel, // directional level
const direction dir,
labelList& shell
) const;
//- Per shell the smoothing direction
const vectorField& smoothDirection() const;
//- Per shell the directional smoothing iterations
const labelList& nSmoothExpansion() const;
//- Per shell the positional smoothing iterations
const labelList& nSmoothPosition() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //