/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2017 OpenFOAM Foundation
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License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
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along with OpenFOAM. If not, see .
Class
Foam::Rebound
Group
grpLagrangianIntermediatePatchInteractionSubModels
Description
Simple rebound patch interaction model
\*---------------------------------------------------------------------------*/
#ifndef Rebound_H
#define Rebound_H
#include "PatchInteractionModel.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class Rebound Declaration
\*---------------------------------------------------------------------------*/
template
class Rebound
:
public PatchInteractionModel
{
// Private data
//- Factor applied to velocity on rebound
// Normal rebound = 1
scalar UFactor_;
public:
//- Runtime type information
TypeName("rebound");
// Constructors
//- Construct from dictionary
Rebound(const dictionary& dict, CloudType& cloud);
//- Construct copy
Rebound(const Rebound& pim);
//- Construct and return a clone
virtual autoPtr> clone() const
{
return autoPtr>
(
new Rebound(*this)
);
}
//- Destructor
virtual ~Rebound() = default;
// Member Functions
//- Apply velocity correction
// Returns true if particle remains in same cell
virtual bool correct
(
typename CloudType::parcelType& p,
const polyPatch& pp,
bool& keepParticle
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "Rebound.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //