/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2022 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::noneCondition Description A no-op condition that simply returns true/nothing to do. SourceFiles noneCondition.C \*---------------------------------------------------------------------------*/ #ifndef functionObjects_runTimeControls_noneCondition_H #define functionObjects_runTimeControls_noneCondition_H #include "runTimeCondition.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace functionObjects { namespace runTimeControls { /*---------------------------------------------------------------------------*\ Class noneCondition Declaration \*---------------------------------------------------------------------------*/ class noneCondition : public runTimeCondition { public: //- Runtime type information TypeNameNoDebug("none"); //- Constructor noneCondition ( const word& name, const objectRegistry& obr, const dictionary& dict, stateFunctionObject& state ); //- Destructor virtual ~noneCondition() = default; // Public Member Functions //- Apply the condition virtual bool apply(); //- Write virtual void write(); //- Reset virtual void reset(); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace runTimeControls } // End namespace functionObjects } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //