/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation Copyright (C) 2016-2022 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::STLtriangle Description A triangle representation for STL files. SourceFiles STLtriangleI.H \*---------------------------------------------------------------------------*/ #ifndef Foam_STLtriangle_H #define Foam_STLtriangle_H #include #include "STLpoint.H" #include "Istream.H" #include "Ostream.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // Forward Declarations class STLtriangle; inline Ostream& operator<<(Ostream& os, const STLtriangle& tri); /*---------------------------------------------------------------------------*\ Class STLtriangle Declaration \*---------------------------------------------------------------------------*/ class STLtriangle { // Typedefs //- Attribute is 16-bit typedef uint16_t STLattrib; // Private data // NB: The order of the members (1 normal, 3 points, 1 attribute) is // essential when reading/writing binary content. //- The face normal and the three points defining the triangle. // Some programs may write zero or other junk for the normal. STLpoint normal_, a_, b_, c_; //- The attribute information could be for 'color' or solid id, etc STLattrib attrib_; public: // Constructors //- Default construct STLtriangle() = default; //- Construct from components inline STLtriangle ( const STLpoint& normal, const STLpoint& p0, const STLpoint& p1, const STLpoint& p2, uint16_t attrib ); //- Construct from istream (read binary) inline STLtriangle(std::istream& is); // Member Functions // Access const STLpoint& normal() const noexcept { return normal_; } const STLpoint& a() const noexcept { return a_; } const STLpoint& b() const noexcept { return b_; } const STLpoint& c() const noexcept { return c_; } uint16_t attrib() const noexcept { return attrib_; } // Read //- Read from istream (binary) inline void read(std::istream& is); // Write //- Write to ostream (binary) inline void write(std::ostream& os) const; //- Write to Ostream (ASCII) inline Ostream& print(Ostream& os) const; //- Write components to Ostream (ASCII) inline static void write ( Ostream& os, const vector& norm, const point& p0, const point& p1, const point& p2 ); //- Write components to Ostream (ASCII), calculating the normal inline static void write ( Ostream& os, const point& p0, const point& p1, const point& p2 ); // Ostream Operator //- Print triangle contents friend Ostream& operator<<(Ostream& os, const STLtriangle& tri); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "STLtriangleI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //