/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2016 OpenFOAM Foundation
Copyright (C) 2016-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::STLtriangle
Description
A triangle representation for STL files.
SourceFiles
STLtriangleI.H
\*---------------------------------------------------------------------------*/
#ifndef Foam_STLtriangle_H
#define Foam_STLtriangle_H
#include
#include "STLpoint.H"
#include "Istream.H"
#include "Ostream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward Declarations
class STLtriangle;
inline Ostream& operator<<(Ostream& os, const STLtriangle& tri);
/*---------------------------------------------------------------------------*\
Class STLtriangle Declaration
\*---------------------------------------------------------------------------*/
class STLtriangle
{
// Typedefs
//- Attribute is 16-bit
typedef uint16_t STLattrib;
// Private data
// NB: The order of the members (1 normal, 3 points, 1 attribute) is
// essential when reading/writing binary content.
//- The face normal and the three points defining the triangle.
// Some programs may write zero or other junk for the normal.
STLpoint normal_, a_, b_, c_;
//- The attribute information could be for 'color' or solid id, etc
STLattrib attrib_;
public:
// Constructors
//- Default construct
STLtriangle() = default;
//- Construct from components
inline STLtriangle
(
const STLpoint& normal,
const STLpoint& p0,
const STLpoint& p1,
const STLpoint& p2,
uint16_t attrib
);
//- Construct from istream (read binary)
inline STLtriangle(std::istream& is);
// Member Functions
// Access
const STLpoint& normal() const noexcept { return normal_; }
const STLpoint& a() const noexcept { return a_; }
const STLpoint& b() const noexcept { return b_; }
const STLpoint& c() const noexcept { return c_; }
uint16_t attrib() const noexcept { return attrib_; }
// Read
//- Read from istream (binary)
inline void read(std::istream& is);
// Write
//- Write to ostream (binary)
inline void write(std::ostream& os) const;
//- Write to Ostream (ASCII)
inline Ostream& print(Ostream& os) const;
//- Write components to Ostream (ASCII)
inline static void write
(
Ostream& os,
const vector& norm,
const point& p0,
const point& p1,
const point& p2
);
//- Write components to Ostream (ASCII), calculating the normal
inline static void write
(
Ostream& os,
const point& p0,
const point& p1,
const point& p2
);
// Ostream Operator
//- Print triangle contents
friend Ostream& operator<<(Ostream& os, const STLtriangle& tri);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "STLtriangleI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //