/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2016 OpenFOAM Foundation
Copyright (C) 2016-2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::STLpoint
Description
A vertex point or facet normal representation for STL files.
\*---------------------------------------------------------------------------*/
#ifndef Foam_STLpoint_H
#define Foam_STLpoint_H
#include "point.H"
#include "vector.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class STLpoint Declaration
\*---------------------------------------------------------------------------*/
class STLpoint
:
public Vector
{
public:
// Constructors
//- Default construct
STLpoint() = default;
//- Construct from single-precision point
STLpoint(const Vector& p)
:
Vector(p)
{}
//- Construct from double-precision point
STLpoint(const Vector& p)
:
Vector(float(p.x()), float(p.y()), float(p.z()))
{}
//- Construct from single-precision components
STLpoint(float x, float y, float z)
:
Vector(x, y, z)
{}
//- Construct from double-precision components
STLpoint(double x, double y, double z)
:
Vector(float(x), float(y), float(z))
{}
// Member Operators
#ifdef WM_DP
//- Conversion to double-precision point
operator point() const
{
return point(x(), y(), z());
}
#endif
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //