/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation Copyright (C) 2016-2022 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::STLpoint Description A vertex point or facet normal representation for STL files. \*---------------------------------------------------------------------------*/ #ifndef Foam_STLpoint_H #define Foam_STLpoint_H #include "point.H" #include "vector.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class STLpoint Declaration \*---------------------------------------------------------------------------*/ class STLpoint : public Vector { public: // Constructors //- Default construct STLpoint() = default; //- Construct from single-precision point STLpoint(const Vector& p) : Vector(p) {} //- Construct from double-precision point STLpoint(const Vector& p) : Vector(float(p.x()), float(p.y()), float(p.z())) {} //- Construct from single-precision components STLpoint(float x, float y, float z) : Vector(x, y, z) {} //- Construct from double-precision components STLpoint(double x, double y, double z) : Vector(float(x), float(y), float(z)) {} // Member Operators #ifdef WM_DP //- Conversion to double-precision point operator point() const { return point(x(), y(), z()); } #endif }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //