/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::layeredEngineMesh Description Foam::layeredEngineMesh SourceFiles layeredEngineMesh.C \*---------------------------------------------------------------------------*/ #ifndef layeredEngineMesh_H #define layeredEngineMesh_H #include "engineMesh.H" #include "dimensionedScalar.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class layeredEngineMesh Declaration \*---------------------------------------------------------------------------*/ class layeredEngineMesh : public engineMesh { // Private data dimensionedScalar pistonLayers_; // Private Member Functions //- No copy construct layeredEngineMesh(const layeredEngineMesh&) = delete; //- No copy assignment void operator=(const layeredEngineMesh&) = delete; public: //- Runtime type information TypeName("layered"); // Constructors //- Construct from IOobject layeredEngineMesh(const IOobject& io); //- Destructor ~layeredEngineMesh(); // Member Functions // Edit void move(); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //