/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2024-2025 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::pointSmoother
Description
Abstract base class for point smoothing methods. Handles parallel
communication via reset and average functions.
SourceFiles
pointSmoother.C
pointSmootherTemplates.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_pointSmoother_H
#define Foam_pointSmoother_H
#include "polyMeshGeometry.H"
#include "runTimeSelectionTables.H"
#include "bitSet.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class pointSmoother Declaration
\*---------------------------------------------------------------------------*/
class pointSmoother
{
private:
// Private Data
//- Reference to the polyMesh
const polyMesh& mesh_;
//- Set of the processor patch indices
labelHashSet processorPatchIDs_;
// Private Member Functions
//- No copy construct
pointSmoother(const pointSmoother&) = delete;
//- No copy assignment
void operator=(const pointSmoother&) = delete;
protected:
// Protected Member Functions
//- Test if the given face is internal or on a processor boundary
bool isInternalOrProcessorFace(const label faceI) const;
//- Get list of the points to be moved
bitSet pointsToMove
(
const labelList& facesToMove,
const bool moveInternalFaces
) const;
//- Reset the relevant weights and displacements to zero
template
void reset
(
const labelList& facesToMove,
Field& weights,
vectorField& pointDisplacement,
const bool resetInternalFaces = true
) const;
//- Average the displacements using the weights provided
template
void average
(
const labelList& facesToMove,
Field& weights,
vectorField& pointDisplacement
) const;
public:
//- Runtime type information
TypeName("pointSmoother");
// Declare run-time constructor selection table
declareRunTimeSelectionTable
(
autoPtr,
pointSmoother,
dictionary,
(const polyMesh& mesh, const dictionary& dict),
(mesh, dict)
);
// Constructors
//- Construct from a dictionary and a point displacement field
pointSmoother(const polyMesh& mesh, const dictionary&);
// Selector
//- Construct given type
static autoPtr New
(
const word& pointSmootherType,
const polyMesh& mesh,
const dictionary& dict
);
//- Construct with type looked up from dictionary
static autoPtr New
(
const polyMesh& mesh,
const dictionary& dict
);
//- Destructor
virtual ~pointSmoother() = default;
// Member Functions
//- Access the mesh
const polyMesh& mesh() const noexcept
{
return mesh_;
}
//- Update the point displacements and apply constraints
void update
(
const labelList& facesToMove,
const pointField& oldPoints,
const pointField& currentPoints,
const pointField& faceCentres,
const vectorField& faceAreas,
const pointField& cellCentres,
const scalarField& cellVolumes,
pointVectorField& pointDisplacement,
const bool correctBCs = true
) const;
//- Update the point displacements and apply constraints
void update
(
const labelList& facesToMove,
const pointField& oldPoints,
const pointField& currentPoints,
const polyMeshGeometry& meshGeometry,
pointVectorField& pointDisplacement,
const bool correctBCs = true
) const
{
update
(
facesToMove,
oldPoints,
currentPoints,
meshGeometry.faceCentres(),
meshGeometry.faceAreas(),
meshGeometry.cellCentres(),
meshGeometry.cellVolumes(),
pointDisplacement,
correctBCs
);
}
//- Calculate the point displacement
virtual void calculate
(
const labelList& facesToMove,
const pointField& oldPoints,
const pointField& currentPoints,
const pointField& faceCentres,
const vectorField& faceAreas,
const pointField& cellCentres,
const scalarField& cellVolumes,
vectorField& pointDisplacement
) const = 0;
//- Update the point displacements
virtual void calculate
(
const labelList& facesToMove,
const pointField& oldPoints,
const pointField& currentPoints,
const polyMeshGeometry& meshGeometry,
vectorField& pointDisplacement
) const
{
calculate
(
facesToMove,
oldPoints,
currentPoints,
meshGeometry.faceCentres(),
meshGeometry.faceAreas(),
meshGeometry.cellCentres(),
meshGeometry.cellVolumes(),
pointDisplacement
);
}
//- Check element quality: 1 = best, 0 = invalid. (also negative?)
//- Topology from mesh, point locations supplied.
//- Move to motionSolver level?
virtual tmp faceQuality
(
const pointField& points,
const pointField& faceCentres,
const vectorField& faceAreas,
const pointField& cellCentres,
const scalarField& cellVolumes
) const;
//- Check element quality: 1 = best, 0 = invalid.
//- Topology from mesh, point locations supplied.
//- Move to motionSolver level?
virtual tmp cellQuality
(
const pointField& points,
const pointField& faceCentres,
const vectorField& faceAreas,
const pointField& cellCentres,
const scalarField& cellVolumes
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "pointSmootherTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //