/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2024-2025 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::pointSmoother Description Abstract base class for point smoothing methods. Handles parallel communication via reset and average functions. SourceFiles pointSmoother.C pointSmootherTemplates.C \*---------------------------------------------------------------------------*/ #ifndef Foam_pointSmoother_H #define Foam_pointSmoother_H #include "polyMeshGeometry.H" #include "runTimeSelectionTables.H" #include "bitSet.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class pointSmoother Declaration \*---------------------------------------------------------------------------*/ class pointSmoother { private: // Private Data //- Reference to the polyMesh const polyMesh& mesh_; //- Set of the processor patch indices labelHashSet processorPatchIDs_; // Private Member Functions //- No copy construct pointSmoother(const pointSmoother&) = delete; //- No copy assignment void operator=(const pointSmoother&) = delete; protected: // Protected Member Functions //- Test if the given face is internal or on a processor boundary bool isInternalOrProcessorFace(const label faceI) const; //- Get list of the points to be moved bitSet pointsToMove ( const labelList& facesToMove, const bool moveInternalFaces ) const; //- Reset the relevant weights and displacements to zero template void reset ( const labelList& facesToMove, Field& weights, vectorField& pointDisplacement, const bool resetInternalFaces = true ) const; //- Average the displacements using the weights provided template void average ( const labelList& facesToMove, Field& weights, vectorField& pointDisplacement ) const; public: //- Runtime type information TypeName("pointSmoother"); // Declare run-time constructor selection table declareRunTimeSelectionTable ( autoPtr, pointSmoother, dictionary, (const polyMesh& mesh, const dictionary& dict), (mesh, dict) ); // Constructors //- Construct from a dictionary and a point displacement field pointSmoother(const polyMesh& mesh, const dictionary&); // Selector //- Construct given type static autoPtr New ( const word& pointSmootherType, const polyMesh& mesh, const dictionary& dict ); //- Construct with type looked up from dictionary static autoPtr New ( const polyMesh& mesh, const dictionary& dict ); //- Destructor virtual ~pointSmoother() = default; // Member Functions //- Access the mesh const polyMesh& mesh() const noexcept { return mesh_; } //- Update the point displacements and apply constraints void update ( const labelList& facesToMove, const pointField& oldPoints, const pointField& currentPoints, const pointField& faceCentres, const vectorField& faceAreas, const pointField& cellCentres, const scalarField& cellVolumes, pointVectorField& pointDisplacement, const bool correctBCs = true ) const; //- Update the point displacements and apply constraints void update ( const labelList& facesToMove, const pointField& oldPoints, const pointField& currentPoints, const polyMeshGeometry& meshGeometry, pointVectorField& pointDisplacement, const bool correctBCs = true ) const { update ( facesToMove, oldPoints, currentPoints, meshGeometry.faceCentres(), meshGeometry.faceAreas(), meshGeometry.cellCentres(), meshGeometry.cellVolumes(), pointDisplacement, correctBCs ); } //- Calculate the point displacement virtual void calculate ( const labelList& facesToMove, const pointField& oldPoints, const pointField& currentPoints, const pointField& faceCentres, const vectorField& faceAreas, const pointField& cellCentres, const scalarField& cellVolumes, vectorField& pointDisplacement ) const = 0; //- Update the point displacements virtual void calculate ( const labelList& facesToMove, const pointField& oldPoints, const pointField& currentPoints, const polyMeshGeometry& meshGeometry, vectorField& pointDisplacement ) const { calculate ( facesToMove, oldPoints, currentPoints, meshGeometry.faceCentres(), meshGeometry.faceAreas(), meshGeometry.cellCentres(), meshGeometry.cellVolumes(), pointDisplacement ); } //- Check element quality: 1 = best, 0 = invalid. (also negative?) //- Topology from mesh, point locations supplied. //- Move to motionSolver level? virtual tmp faceQuality ( const pointField& points, const pointField& faceCentres, const vectorField& faceAreas, const pointField& cellCentres, const scalarField& cellVolumes ) const; //- Check element quality: 1 = best, 0 = invalid. //- Topology from mesh, point locations supplied. //- Move to motionSolver level? virtual tmp cellQuality ( const pointField& points, const pointField& faceCentres, const vectorField& faceAreas, const pointField& cellCentres, const scalarField& cellVolumes ) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository #include "pointSmootherTemplates.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //