/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation Copyright (C) 2018-2024 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "layerAdditionRemoval.H" #include "polyMesh.H" #include "primitiveMesh.H" #include "polyTopoChange.H" #include "oppositeFace.H" #include "polyTopoChanger.H" #include "polyRemoveCell.H" #include "polyRemoveFace.H" #include "polyRemovePoint.H" #include "polyModifyFace.H" // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // bool Foam::layerAdditionRemoval::validCollapse() const { // Check for valid layer collapse // - no boundary-to-boundary collapse if (debug) { Pout<< "Checking layer collapse for object " << name() << endl; } // Grab the face collapse mapping const polyMesh& mesh = topoChanger().mesh(); const labelList& ftc = facesPairing(); const labelList& mf = mesh.faceZones()[faceZoneID_.index()]; label nBoundaryHits = 0; forAll(mf, facei) { if ( !mesh.isInternalFace(mf[facei]) && !mesh.isInternalFace(ftc[facei]) ) { nBoundaryHits++; } } if (debug) { Pout<< "Finished checking layer collapse for object " << name() <<". Number of boundary-on-boundary hits: " << nBoundaryHits << endl; } return !returnReduceOr(nBoundaryHits); } void Foam::layerAdditionRemoval::removeCellLayer ( polyTopoChange& ref ) const { // Algorithm for layer removal. Second phase: topological change // 2) Go through all the faces of the master cell layer and remove // the ones that are not in the master face zone. // // 3) Grab all the faces coming out of points that are collapsed // and select the ones that are not marked for removal. Go // through the remaining faces and replace the point to remove by // the equivalent point in the master face zone. if (debug) { Pout<< "Removing the cell layer for object " << name() << endl; } const polyMesh& mesh = topoChanger().mesh(); const labelList& own = mesh.faceOwner(); const labelList& nei = mesh.faceNeighbour(); const labelList& ptc = pointsPairing(); const labelList& ftc = facesPairing(); // Remove all the cells from the master layer const labelList& mc = mesh.faceZones()[faceZoneID_.index()].masterCells(); forAll(mc, facei) { label slaveSideCell = own[ftc[facei]]; if (mesh.isInternalFace(ftc[facei]) && slaveSideCell == mc[facei]) { // Owner cell of the face is being removed. // Grab the neighbour instead slaveSideCell = nei[ftc[facei]]; } ref.setAction(polyRemoveCell(mc[facei], slaveSideCell)); } // Remove all the faces from the master layer cells which are not in // the master face layer labelHashSet facesToRemoveMap(mc.size()*primitiveMesh::facesPerCell_); const cellList& cells = mesh.cells(); forAll(mc, celli) { const cell& curCell = cells[mc[celli]]; forAll(curCell, facei) { // Check if the face is in the master zone. If not, remove it if ( mesh.faceZones().whichZone(curCell[facei]) != faceZoneID_.index() ) { facesToRemoveMap.insert(curCell[facei]); } } } for (const label facei : facesToRemoveMap) { ref.setAction(polyRemoveFace(facei)); } // Remove all points that will be collapsed for (const label pointi : ptc) { ref.setAction(polyRemovePoint(pointi)); } // Grab all faces coming off points to be deleted. If the face // has not been deleted, replace the removed point with the // equivalent from the master layer. // Make a map of all point to be removed, giving the master point label // for each of them const labelList& meshPoints = mesh.faceZones()[faceZoneID_.index()].patch().meshPoints(); Map