/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation Copyright (C) 2019 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "attachDetach.H" #include "polyMesh.H" #include "primitiveMesh.H" #include "polyTopoChange.H" #include "polyTopoChanger.H" #include "polyRemovePoint.H" #include "polyRemoveFace.H" #include "polyModifyFace.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // const Foam::scalar Foam::attachDetach::positionDifference_ = 1e-8; // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // void Foam::attachDetach::attachInterface ( polyTopoChange& ref ) const { // Algorithm: // 1. Create the reverse patch out of the slave faces. // 2. Go through all the mesh points from the master and slave patch. // If the point labels are different, insert them into the point // renumbering list and remove them from the mesh. // 3. Remove all faces from the slave patch // 4. Modify all the faces from the master patch by making them internal // between the faceCell cells for the two patches. If the master owner // is higher than the slave owner, turn the face around // 5. Get all the faces attached to the slave patch points. // If they have not been removed, renumber them using the // point renumbering list. if (debug) { Pout<< "void attachDetach::attachInterface(" << "polyTopoChange& ref) const " << " for object " << name() << " : " << "Attaching interface" << endl; } const polyMesh& mesh = topoChanger().mesh(); const faceList& faces = mesh.faces(); const labelList& own = mesh.faceOwner(); const labelList& nei = mesh.faceNeighbour(); const polyPatch& masterPatch = mesh.boundaryMesh()[masterPatchID_.index()]; const polyPatch& slavePatch = mesh.boundaryMesh()[slavePatchID_.index()]; const label masterPatchStart = masterPatch.start(); const label slavePatchStart = slavePatch.start(); const labelList& slaveMeshPoints = slavePatch.meshPoints(); const Map