/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2012 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::wallPolyPatch
Description
Foam::wallPolyPatch
SourceFiles
wallPolyPatch.C
\*---------------------------------------------------------------------------*/
#ifndef wallPolyPatch_H
#define wallPolyPatch_H
#include "polyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class wallPolyPatch Declaration
\*---------------------------------------------------------------------------*/
class wallPolyPatch
:
public polyPatch
{
public:
//- Runtime type information
TypeName("wall");
// Constructors
//- Construct from components
wallPolyPatch
(
const word& name,
const label size,
const label start,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct from dictionary
wallPolyPatch
(
const word& name,
const dictionary& dict,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct as copy, resetting the boundary mesh
wallPolyPatch(const wallPolyPatch&, const polyBoundaryMesh&);
//- Construct given the original patch and resetting the
// face list and boundary mesh information
wallPolyPatch
(
const wallPolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
);
//- Construct given the original patch and a map
wallPolyPatch
(
const wallPolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
);
//- Construct and return a clone, resetting the boundary mesh
virtual autoPtr clone(const polyBoundaryMesh& bm) const
{
return autoPtr(new wallPolyPatch(*this, bm));
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr clone
(
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
) const
{
return autoPtr
(
new wallPolyPatch(*this, bm, index, newSize, newStart)
);
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr clone
(
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
) const
{
return autoPtr
(
new wallPolyPatch(*this, bm, index, mapAddressing, newStart)
);
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //