/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2012 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::wallPolyPatch Description Foam::wallPolyPatch SourceFiles wallPolyPatch.C \*---------------------------------------------------------------------------*/ #ifndef wallPolyPatch_H #define wallPolyPatch_H #include "polyPatch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class wallPolyPatch Declaration \*---------------------------------------------------------------------------*/ class wallPolyPatch : public polyPatch { public: //- Runtime type information TypeName("wall"); // Constructors //- Construct from components wallPolyPatch ( const word& name, const label size, const label start, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct from dictionary wallPolyPatch ( const word& name, const dictionary& dict, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct as copy, resetting the boundary mesh wallPolyPatch(const wallPolyPatch&, const polyBoundaryMesh&); //- Construct given the original patch and resetting the // face list and boundary mesh information wallPolyPatch ( const wallPolyPatch& pp, const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ); //- Construct given the original patch and a map wallPolyPatch ( const wallPolyPatch& pp, const polyBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const label newStart ); //- Construct and return a clone, resetting the boundary mesh virtual autoPtr clone(const polyBoundaryMesh& bm) const { return autoPtr(new wallPolyPatch(*this, bm)); } //- Construct and return a clone, resetting the face list // and boundary mesh virtual autoPtr clone ( const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ) const { return autoPtr ( new wallPolyPatch(*this, bm, index, newSize, newStart) ); } //- Construct and return a clone, resetting the face list // and boundary mesh virtual autoPtr clone ( const polyBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const label newStart ) const { return autoPtr ( new wallPolyPatch(*this, bm, index, mapAddressing, newStart) ); } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //