/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2014 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::wedgePolyPatch Description Wedge front and back plane patch. SourceFiles wedgePolyPatch.C \*---------------------------------------------------------------------------*/ #ifndef Foam_wedgePolyPatch_H #define Foam_wedgePolyPatch_H #include "polyPatch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class wedgePolyPatch Declaration \*---------------------------------------------------------------------------*/ class wedgePolyPatch : public polyPatch { // Private Data //- Axis of the wedge vector axis_; //- Centre normal between the wedge boundaries vector centreNormal_; //- Normal to the patch vector n_; //- Cosine of the wedge angle scalar cosAngle_; //- Face transformation tensor tensor faceT_; //- Neighbour-cell transformation tensor tensor cellT_; protected: // Protected Member Functions //- Calculate the patch geometry virtual void calcGeometry(PstreamBuffers&); public: //- Runtime type information TypeName("wedge"); // Constructors //- Construct from components wedgePolyPatch ( const word& name, const label size, const label start, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct from dictionary wedgePolyPatch ( const word& name, const dictionary& dict, const label index, const polyBoundaryMesh& bm, const word& patchType ); //- Construct as copy, resetting the boundary mesh wedgePolyPatch(const wedgePolyPatch&, const polyBoundaryMesh&); //- Construct given the original patch and resetting the // face list and boundary mesh information wedgePolyPatch ( const wedgePolyPatch& pp, const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ); //- Construct given the original patch and a map wedgePolyPatch ( const wedgePolyPatch& pp, const polyBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const label newStart ); //- Construct and return a clone, resetting the boundary mesh virtual autoPtr clone(const polyBoundaryMesh& bm) const { return autoPtr(new wedgePolyPatch(*this, bm)); } //- Construct and return a clone, resetting the face list // and boundary mesh virtual autoPtr clone ( const polyBoundaryMesh& bm, const label index, const label newSize, const label newStart ) const { return autoPtr ( new wedgePolyPatch(*this, bm, index, newSize, newStart) ); } //- Construct and return a clone, resetting the face list // and boundary mesh virtual autoPtr clone ( const polyBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const label newStart ) const { return autoPtr ( new wedgePolyPatch(*this, bm, index, mapAddressing, newStart) ); } // Member Functions // Access //- Return axis of the wedge const vector& axis() const noexcept { return axis_; } //- Return plane normal between the wedge boundaries const vector& centreNormal() const noexcept { return centreNormal_; } //- Return the normal to the patch const vector& n() const noexcept { return n_; } //- Return the cosine of the wedge angle scalar cosAngle() const noexcept { return cosAngle_; } //- Return face transformation tensor const tensor& faceT() const noexcept { return faceT_; } //- Return neighbour-cell transformation tensor const tensor& cellT() const noexcept { return cellT_; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //