/*---------------------------------------------------------------------------*\
========= |
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\\ / O peration |
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Copyright (C) 2011-2014 OpenFOAM Foundation
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License
This file is part of OpenFOAM.
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under the terms of the GNU General Public License as published by
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Class
Foam::wedgePolyPatch
Description
Wedge front and back plane patch.
SourceFiles
wedgePolyPatch.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_wedgePolyPatch_H
#define Foam_wedgePolyPatch_H
#include "polyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class wedgePolyPatch Declaration
\*---------------------------------------------------------------------------*/
class wedgePolyPatch
:
public polyPatch
{
// Private Data
//- Axis of the wedge
vector axis_;
//- Centre normal between the wedge boundaries
vector centreNormal_;
//- Normal to the patch
vector n_;
//- Cosine of the wedge angle
scalar cosAngle_;
//- Face transformation tensor
tensor faceT_;
//- Neighbour-cell transformation tensor
tensor cellT_;
protected:
// Protected Member Functions
//- Calculate the patch geometry
virtual void calcGeometry(PstreamBuffers&);
public:
//- Runtime type information
TypeName("wedge");
// Constructors
//- Construct from components
wedgePolyPatch
(
const word& name,
const label size,
const label start,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct from dictionary
wedgePolyPatch
(
const word& name,
const dictionary& dict,
const label index,
const polyBoundaryMesh& bm,
const word& patchType
);
//- Construct as copy, resetting the boundary mesh
wedgePolyPatch(const wedgePolyPatch&, const polyBoundaryMesh&);
//- Construct given the original patch and resetting the
// face list and boundary mesh information
wedgePolyPatch
(
const wedgePolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
);
//- Construct given the original patch and a map
wedgePolyPatch
(
const wedgePolyPatch& pp,
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
);
//- Construct and return a clone, resetting the boundary mesh
virtual autoPtr clone(const polyBoundaryMesh& bm) const
{
return autoPtr(new wedgePolyPatch(*this, bm));
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr clone
(
const polyBoundaryMesh& bm,
const label index,
const label newSize,
const label newStart
) const
{
return autoPtr
(
new wedgePolyPatch(*this, bm, index, newSize, newStart)
);
}
//- Construct and return a clone, resetting the face list
// and boundary mesh
virtual autoPtr clone
(
const polyBoundaryMesh& bm,
const label index,
const labelUList& mapAddressing,
const label newStart
) const
{
return autoPtr
(
new wedgePolyPatch(*this, bm, index, mapAddressing, newStart)
);
}
// Member Functions
// Access
//- Return axis of the wedge
const vector& axis() const noexcept { return axis_; }
//- Return plane normal between the wedge boundaries
const vector& centreNormal() const noexcept { return centreNormal_; }
//- Return the normal to the patch
const vector& n() const noexcept { return n_; }
//- Return the cosine of the wedge angle
scalar cosAngle() const noexcept { return cosAngle_; }
//- Return face transformation tensor
const tensor& faceT() const noexcept { return faceT_; }
//- Return neighbour-cell transformation tensor
const tensor& cellT() const noexcept { return cellT_; }
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //