/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "IOstreams.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // inline Foam::objectMap::objectMap(const label index, const labelUList& master) : index_(index), objects_(master) {} inline Foam::objectMap::objectMap(const label index, labelList&& master) : index_(index), objects_(std::move(master)) {} inline Foam::objectMap::objectMap(Istream& is) { is.readBegin("objectMap"); is >> index_ >> objects_; is.readEnd("objectMap"); is.check(FUNCTION_NAME); } // * * * * * * * * * * * * * * * * Friend Operators * * * * * * * * * * * * // inline bool Foam::operator==(const objectMap& a, const objectMap& b) { return ( (a.index_ == b.index_) && (a.objects_ == b.objects_) ); } inline bool Foam::operator!=(const objectMap& a, const objectMap& b) { return !(a == b); } // * * * * * * * * * * * * * * * Ostream Operator * * * * * * * * * * * * * // inline Foam::Ostream& Foam::operator<<(Ostream& os, const objectMap& a) { os << token::BEGIN_LIST << a.index_ << token::SPACE << a.objects_ << token::END_LIST; os.check(FUNCTION_NAME); return os; } inline Foam::Istream& Foam::operator>>(Istream& is, objectMap& a) { is.readBegin("objectMap"); is >> a.index_ >> a.objects_; is.readEnd("objectMap"); is.check(FUNCTION_NAME); return is; } // ************************************************************************* //