/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2014 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::wedgePointPatch Description Wedge front and back plane patch. SourceFiles wedgePointPatch.C \*---------------------------------------------------------------------------*/ #ifndef Foam_wedgePointPatch_H #define Foam_wedgePointPatch_H #include "facePointPatch.H" #include "wedgePolyPatch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class wedgePointPatch Declaration \*---------------------------------------------------------------------------*/ class wedgePointPatch : public facePointPatch { // Private Data //- Local reference cast into the wedgePolyPatch patch const wedgePolyPatch& wedgePolyPatch_; public: //- Runtime type information TypeName(wedgePolyPatch::typeName_()); // Constructors //- Construct from polyPatch wedgePointPatch ( const polyPatch& patch, const pointBoundaryMesh& bm ); //- Construct given the original patch and a map wedgePointPatch ( const wedgePointPatch& pp, const pointBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const labelUList& reversePointMap ); //- Construct and return a subset clone, //- resetting the point list and boundary mesh virtual autoPtr clone ( const pointBoundaryMesh& bm, const label index, const labelUList& mapAddressing, const labelUList& reversePointMap ) const { return autoPtr::NewFrom ( *this, bm, index, mapAddressing, reversePointMap ); } // Member Functions //- Return the constraint type this pointPatch implements. virtual const word& constraintType() const { return type(); } //- Accumulate the effect of constraint direction of this patch virtual void applyConstraint ( const label pointi, pointConstraint& ) const; //- Return the normal to the patch const vector& n() const noexcept { return wedgePolyPatch_.n(); } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //