/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2012-2015 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
template
inline const Foam::Time& Foam::DelaunayMesh::time() const
{
return runTime_;
}
template
void Foam::DelaunayMesh::timeCheck
(
const string& description,
const bool check
) const
{
if (check)
{
Info<< nl << "--- [ cpuTime "
<< time().elapsedCpuTime() << " s, "
<< "delta " << time().cpuTimeIncrement()<< " s";
if (!description.empty())
{
Info<< ", " << description << " ";
}
else
{
Info<< " ";
}
Info<< "] --- " << endl;
}
}
template
inline Foam::label Foam::DelaunayMesh::getNewCellIndex() const
{
label id = cellCount_++;
if (id == labelMax)
{
WarningInFunction
<< "Cell counter has overflowed." << endl;
}
return id;
}
template
inline Foam::label Foam::DelaunayMesh::getNewVertexIndex() const
{
label id = vertexCount_++;
if (id == labelMax)
{
WarningInFunction
<< "Vertex counter has overflowed." << endl;
}
return id;
}
template
Foam::label Foam::DelaunayMesh::cellCount() const
{
return cellCount_;
}
template
Foam::label Foam::DelaunayMesh::vertexCount() const
{
return vertexCount_;
}
template
void Foam::DelaunayMesh::resetCellCount()
{
cellCount_ = 0;
}
template
void Foam::DelaunayMesh::resetVertexCount()
{
vertexCount_ = 0;
}
// ************************************************************************* //