/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2013-2015 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ inline Foam::scalar Foam::cv2DControls::minCellSize() const { return minCellSize_; } inline Foam::scalar Foam::cv2DControls::minCellSize2() const { return minCellSize2_; } inline Foam::scalar Foam::cv2DControls::maxQuadAngle() const { return maxQuadAngle_; } inline Foam::scalar Foam::cv2DControls::nearWallAlignedDist() const { return nearWallAlignedDist_; } inline Foam::scalar Foam::cv2DControls::nearWallAlignedDist2() const { return nearWallAlignedDist2_; } inline Foam::Switch Foam::cv2DControls::insertSurfaceNearestPointPairs() const { return insertSurfaceNearestPointPairs_; } inline Foam::Switch Foam::cv2DControls::mirrorPoints() const { return mirrorPoints_; } inline Foam::Switch Foam::cv2DControls::insertSurfaceNearPointPairs() const { return insertSurfaceNearPointPairs_; } inline Foam::Switch Foam::cv2DControls::objOutput() const { return objOutput_; } inline Foam::Switch Foam::cv2DControls::meshedSurfaceOutput() const { return meshedSurfaceOutput_; } inline Foam::Switch Foam::cv2DControls::randomiseInitialGrid() const { return randomiseInitialGrid_; } inline Foam::scalar Foam::cv2DControls::randomPerturbation() const { return randomPerturbation_; } inline Foam::label Foam::cv2DControls::maxBoundaryConformingIter() const { return maxBoundaryConformingIter_; } inline Foam::scalar Foam::cv2DControls::span() const { return span_; } inline Foam::scalar Foam::cv2DControls::span2() const { return span2_; } inline Foam::scalar Foam::cv2DControls::minEdgeLen() const { return minEdgeLen_; } inline Foam::scalar Foam::cv2DControls::minEdgeLen2() const { return minEdgeLen2_; } inline Foam::scalar Foam::cv2DControls::maxNotchLen() const { return maxNotchLen_; } inline Foam::scalar Foam::cv2DControls::maxNotchLen2() const { return maxNotchLen2_; } inline Foam::scalar Foam::cv2DControls::minNearPointDist() const { return minNearPointDist_; } inline Foam::scalar Foam::cv2DControls::minNearPointDist2() const { return minNearPointDist2_; } inline Foam::scalar Foam::cv2DControls::ppDist() const { return ppDist_; } // ************************************************************************* //