/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2017 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "FresnelLaser.H" #include "addToRunTimeSelectionTable.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { namespace radiation { defineTypeNameAndDebug(FresnelLaser, 0); addToRunTimeSelectionTable ( reflectionModel, FresnelLaser, dictionary ); } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::radiation::FresnelLaser::FresnelLaser ( const dictionary& dict, const fvMesh& mesh ) : reflectionModel(dict, mesh), epsilon_(dict.get("epsilon")) {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // Foam::scalar Foam::radiation::FresnelLaser::rho ( const scalar cosTheta ) const { //scalar cosTheta = cos(incidentAngle); scalar rho = 0.5 * ( (1 + sqr(1 - epsilon_*cosTheta))/(1 + sqr(1 + epsilon_*cosTheta)) + (sqr(epsilon_) - 2*epsilon_*cosTheta + 2*sqr(cosTheta)) / (sqr(epsilon_) + 2*epsilon_*cosTheta + 2*sqr(cosTheta)) ); return rho; } Foam::vector Foam::radiation::FresnelLaser::R ( const vector& i, const vector& n ) const { return i + 2.0*(-i & n) * n; } // ************************************************************************* //