/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2017 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Class Foam::radiation::Fresnel Description General Fresnel reflection model bewtween a dialectric and an absorbing medium. Radiative heat transfer. Micheal Modest. 3dr Edition. Chapter 2.5 SourceFiles scatterModel.C \*---------------------------------------------------------------------------*/ #ifndef radiation_Fresnel_H #define radiation_Fresnel_H #include "reflectionModel.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace radiation { /*---------------------------------------------------------------------------*\ Class Fresnel Declaration \*---------------------------------------------------------------------------*/ class Fresnel : public reflectionModel { // Private data //- Coefficients dictionary dictionary coeffsDict_; //- Complex index of refraction for medium 1 Pair nk1_; //- Complex index of refraction for medium 2 Pair nk2_; public: //- Runtime type information TypeName("Fresnel"); //- Construct from components Fresnel(const dictionary& dict, const fvMesh& mesh); //- Destructor virtual ~Fresnel() = default; // Member Functions //- Return reflected direction virtual vector R(const vector& incident, const vector& n) const; //- Return reflectivity from medium1 to medium2 and a incident angle. // nk1 = (n1 - i k1) from medium 1. virtual scalar rho(const scalar incidentAngle) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace radiation } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //